#ifndef GENERALITES_H_INCLUDED
#define GENERALITES_H_INCLUDED

#include <string>


#define SCREEN_H 1024
#define SCREEN_L 768

const int cote_Carre = 32;

const std::string heros_img = "data/images/Link.png";

#define HAUT 1
#define BAS 2
#define GAUCHE 3
#define DROITE 4

enum Style {DAGUE,STYLE1,STYLE2,STYLE3,STYLE4};

struct Katana
{
    int attaque, defense, vitesse, usure;
    std::string nom;
};

enum Scene {MENU,JEU,ECRAN_TITRE,FIN};

#endif // GENERALITES_H_INCLUDED
